Neues Bandit Sight

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Neues Bandit Sight

Postby Ziv » 23 Jul 2003 11:32

Faile Bashere's Bandit Sight v2.0.800. It has a major new feature :).

What's New?

    New Features
  • This feature I hope will revolutionize hunting and trading patterns: BS/2 is now capable of capturing various statistics about what sort of loot monsters that you kill drop. You have the choice to enable or disable such ability of BS/2 (on the More tab). You also have a choice to upload that statistics to the central server for processing into meaningful and helpful statistics. Visit this page for latest reports. At no time before, have we had such detailed and accurate analysis of which monsters drop which loot and how often.
  • Faile also asks you to please upload the statistics to the server every once in a while (once every few weeks will be great.) To keep information uniquely tied to the user, the statistics will also be sending to the server a GUID of your character and the server name. A GUID is a publicly available number that is assigned to your characters by AC server. Any object in AC contains a GUID (Global Unique Identifier). For example, your GUID is sent to every player in the area when you enter the vicinity -- thus a GUID is a totally safe and yet unique identifier that I can use without compromising any of your privacy issues. If for whatever reason you are uncomfortable with this, by all means do upload statistics.
  • BS/2 now comes with an Excel worksheet that will help you analize your own captured monster (MOB) statistics. Excel worksheet was created in Excel for XP.
  • Wand Uberness grades have been introduced. It is also possible to create rules based on grades.
  • BS/2 can now track for Malachite and White Quartz.
  • BS/2 will now report "RR" for weapons imbued with new Resistance Rending materials.
    BS/2 will now report "Imbued" for armor and jewelry that has been imbued.
  • Uberness Grade generation formulas have been adjusted once again for Missile Weapons. The weight of Melee Defense bonus has been adjusted and downgraded.
    Folks who have been using the "Generate Trade list" feature have often been getting "stuck" at 95-97%. While I did not resolve this situation, it is now possible to Abort and Save the trade list when it appears "stuck". So when at 95-97% when you think you are stuck, just hit the "Abort and Save" button and it will generate the Trade list.
  • This build ships with the latest sample profile from Futile Effort of Frostfell. I modified the profile a bit however before releasing it.
  • When BS/2 notifies you about found objects or monsters in the area, it will also display relative coordinates as well.
  • BS/2 will no longer spam you to hell when Debugging is enabled

    Planned Features
  • More options when creating trade lists
    Ability to use the Rule engine when detecting unknown scrolls
  • Some sort of a grading number for armor based on AL.
  • Integrate with DHS (Decal Hotkey System) for greater short-cut abilities
  • Elaborate on the "RR" and "Imbued" for weapons and armor and specify which precise Imbue the item carries.

    Known bugs
  • Trade list generation may halt at 95-97% for some unknown reason. Use "Abort and Save" button to circumvent.
  • BS/2 is unable to distinguish between corpses of mobs you open and corpses of other people that you open. To that extent, when you loot some other player's body, it will show up in the statistical averages. I will do my best to weed those names out."

    http://banditsight.acdev.org
LOTRO: Ziv/75 Jäger
AC: Sif al Taak/275
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Ziv

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