Dev Notes: Into the Darkness

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Dev Notes: Into the Darkness

Postby Ziv » 21 Aug 2003 18:39

Pain erupted in her mind as hundreds of her children cried out in unison. The creature she hunted was nowhere to be found. It hid in a structure that could not be entered. It called littler creatures to serve it, to protect and defend it. They hurt her children.

They used poking weapons and weapons that crushed, and they called upon the same light that it had used once before. Then she began talking to other children, the children of her firstborn, and she learned that these littler creatures had been hurting them for several years. Anger flooded through her.

She issued new commands to her children. Her mind spread into theirs and she stirred. The diggers turned their attention west, toward where the littler creatures lived. She could smell them. She could feel them moving about on the surface. She summoned the builders and her first children and their children. New hives needed to be constructed and defended. Nests needed to be built to call her children, while she made the ponderous climb to the surface.

Terror needed to make its presence felt in these littler creatures. It—the tall one—needed to suffer as she now suffered, knowing that a littler creature had slain one of her firstborn. It had seen to that death; she could feel that much from the straining voices of the children of the firstborn. It would suffer as it watched its children die.

New Functionality and Content
  • The new Direlands stronghold, Candeth Keep, is nearly finished and bustling with activity!
  • New Alchemy gems! Alchemists now have the ability to craft gems that cast life protection spells. See the Letter to the Players for the details of these new effects.
  • The Sword of Lost Light quest has been updated! For more details, see the Letter to the Players.
  • Dereth's artisans have quickly responded to the new Sturdy Steel Keys by designing a new keyring!
  • A combat defense modifier has been adjusted to allow players to hit monsters more reliably. For more information, please see the most recent Developer Diary.
Miscellaneous Improvements and Changes
  • The town criers are talking again! Whatever their grudge was last month, they seem to have gotten over it.
  • Aaminah of Ayan Baqur now points the way to her husband's final resting place.
  • Runed Chests can now be found at many more points of interest.
  • Isparian Weapons (but not Weeping Weapons) are now hookable, as is the Panaq.
  • The Apprentice Mask Makers, in an effort to prove their worth to their employers, will change a repaired Virindi Profatrix Mask into a more modern style.
  • The level restrictions for the olthoi hives on Asheron's island have been adjusted slightly.
  • You can no longer charge a mana stone by using it on a retained (tinkered with leather) item. This prevents retained items from being accidentally destroyed with a mana stone.
  • Tinkering an item with Moonstone now increases its maximum mana by 250. This will not affect items that were previously tinkered with Moonstone.
  • The allowable movement radius for healing and casting spells has been increased for PK players, and the restriction radius has been removed altogether for non-PKs. See the Letter to the Players for more details.
  • The Nuhmudira Quest (Nuhmudira's Gorget and the Encrusted Bloodstone) has been changed slightly:
    You can no longer choose to both save her and abandon her. Your choice is now permanent. When faced with the choice, it should now be clearer how to proceed.
    If you've gotten stuck somewhere in the quest, speak to Balthazar in Lin.
  • You can now pick up one of each type of the Encrusted Bloodstones each week; if you've lost your Bloodstone you can get another.
  • Item Magic changes: Wielded weapons will now take on the Magic Defense of their wielder against negative spells, unless they have their own intrinsic resistance. Also, it is no longer possible to cast Item Magic on individual pieces of missile ammunition. For more information, see the Letter to the Players.
  • Your radar coordinates should no longer disappear when you have the radar in the 3D area of your screen.
  • You should no longer be forced to run back towards a container or corpse if you abort opening it and then go into combat mode.
  • ID'ing objects should now be considerably more reliable. See the Letter to the Players to more details.
  • A bug that prevented the special qualities of the Renegade Bow and Renegade Crossbow from working should now be fixed.
    If you are wielding a Renegade Bow or Renegade Crossbow but do not meet the wield requirements, upon first login it will be removed from your hand. For more information, see the Letter to the Players.
  • Older quest weapons that had negative Mana Conversion modifiers have been fixed.
  • The Melee Defense and Missile Defense tattoos were intended to cast Moderate cantrips—this has now been fixed.
Minor Details
  • The Dauloi's damage variance has been improved slightly.
  • Porcelain salvage should now be easier to find.
  • Aun Mareura in Timaru seems to be interested in uncarved Singularity Keys.
  • Feruza ibn Salaq has increased his library of wall and ring spells.
  • Ulgrim's new Golden Gromnie is firmly nailed down.
  • You can now drop stoups and flagons properly.
  • The snowman who was on vacation near Ayan Baqur has packed his bags and gone home.
  • A handful of creatures have been tweaked for balance.
  • Minor artwork issues with Koji's Beast and the Renegade Bow have been corrected.
  • Grammar fixes: Remmick's speech is improved, and no more Bandageses!
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Ziv

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Deutsche Uebersetzung von Lawrence vom Wolfpack

Postby Sun_al-Mage » 21 Aug 2003 19:21

In die Dunkelheit

Der Schmerz explodierte in ihrem Verstand, als Hunderte ihrer Kinder auf einmal aufschrieen. Das Geschöpf, das sie jagte, konnte nirgendwo gefunden werden. Es versteckte sich in einer Struktur, die nicht betreten werden konnte. Es rief kleinere Geschöpfe, um ihm zu dienen, ihn zu schützen und es zu verteidigen. Sie verletzten ihre Kinder.

Sie verwendeten Stichwaffen und Waffen die zerquetschten, und sie riefen das gleiche Licht, das sie schon einmal zuvor gegen sie benutzt hatten. Dann fing sie an, mit anderen Kindern zu sprechen, die Kinder ihrer Erstgeborenen, und sie erfuhr, daß diese kleineren Geschöpfe sie schon seit einigen Jahre verletzten. Zorn überschwemmte sie.

Sie gab neue Befehle an ihre Kinder heraus. Ihre Gedanken breiteten sich in ihnen aus und sie bewegte sich. Die Graber wandten ihre Aufmerksamkeit nach Westen, in die Richtung, in der die kleineren Geschöpfe lebten. Sie konnte sie riechen. Sie konnte fühlen, wie sie sich auf der Oberfläche bewegten. Sie rief die Erbauer, ihre erstgeborenen Kinder und deren Kinder zusammen. Neue Stöcke mußten konstruiert und verteidigt werden. Nester mußten errichtet zu werden, um ihre Kinder zu sammeln, während sie den schwerfälligen Aufstieg zur Oberfläche machte.

Terror mußte sich in diesen kleineren Geschöpfen ausbreiten. Es - das kleine Geschöpf - mußte leiden, so wie sie jetzt litt und wußte, daß ein kleineres Geschöpf einen ihrer Erstgeborenen erschlagen hatte. Es hatte dessen Tod gesehen; sie konnte sehr viel Leid aus den gequälten Stimmen der Kinder des Erstgeborenen hören. Es würde leiden, während es seinen Kindern beim Sterben zusah.

Lawrence

HDRO:
Iceldah , Jäger
Sunrandir , Kundiger
Tjaldohr , Barde
AC:
Sunblader,
Little Sun,
Little Fred,
Subber Tschabo,
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