[AC] Spez/Unspez Changes

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[AC] Spez/Unspez Changes

Postby Sun_al-Mage » 12 Nov 2005 16:33


HDRO:
Iceldah , Jäger
Sunrandir , Kundiger
Tjaldohr , Barde
AC:
Sunblader,
Little Sun,
Little Fred,
Subber Tschabo,
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Sun_al-Mage

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Postby Ziv » 15 Nov 2005 13:42

Die Timer wurden nochmal geändert, Feedback ist immer noch gewünscht:

[turbine]

Well, we asked for feedback, and we certainly received it, with opinions ranging all over the spectrum. To an extent, this was expected. To address a few points:

1.Why don't you use a 1 day/no timer?

We would like template selections to mean something. We encourage you to make new characters when you want to try a new template, rather than respeccing each time. The ability to retrain is there, but we do not wish to completely trivialize it.

2.Why don't you leave the timers at 2 weeks?

There is a significant part of the population who has been asking for some change. We are attempting to implement something which will allow templates broken by past games systems changes to be mended, while still assigning a level of importance to early choices.

3.Why don't you implement a cool-down timer?

We believe that currently players are familiar enough with the current game mechanics to be able to decide what sort of character they wish to play. In the past, when we have made major changes to games systems (such as the implementation of the Salvaging skill) we have given characters free untrains of the skills affected - this is something we will continue to consider when we make major gameplay changes. Between those two points, we believe that there is no need for a cool-down timer on retrains.

4.Why does it affect other players what I play?

We must balance the gameplay of Asheron's Call against the entire community of characters. In this sense, yes, what one player's choices are for their character affects the game and the players around them.

We have taken several of the comments into consideration. Here is the revised retrain proposal:

Untrain
1st-4th gems: Instant
5th-8th gems: 1 week timer
9th-16th gems: 2 week timer
17th and above: 3 week timer

Specialization
1st-2nd gems: Instant
3rd-4th gems: 1 week timer
5th-8th gems: 2 week timer
9th and above: 3 week timer

Attribute
1st-18th: Instant
19th-36th gems: 1 week timer
37th and above: 2 week timer

We will not place a 3 month quest timer on turning in a Tessera after all. However, there will still be a 2 week hand-in timer on Tesserae.
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