[AC] Bei Turbine tut sich was...

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[AC] Bei Turbine tut sich was...

Postby Ziv » 07 Dec 2005 06:52

[turbine]

Andy "Frelorn" Cataldo:

Hi there everyone. As stated yesterday in the daily update, we have some exciting news about the AC1 team, so let’s get right to it.

The first thing we would like to announce is that our very own Dave “Crowley” Javier has been named the new Producer for AC1. As many of you know, when Calandryll agreed to take over the job, it was on a temporary basis until things calmed down a bit. Well, things have calmed down and Dave has graciously agreed to take over in this key role for us.
What does that mean for AC? I will let him explain that in his own words. He will be posting on this thread shortly just to briefly re-introduce himself to you.

The other announcement is that we have filled the once available content design position for AC1. Without further delay, I would like to announce that the new content designer is our very own Eric “Kintani” Deans. Eric has been here for a while now as a QA associate on ToD, DDO, and more recently the AC1 live team. We feel his experience in gaming will be a great addition to the team. Eric will also be posting in this thread to introduce himself to the community.

This is an exciting time to be part of Asheron’s Call, and we are all looking forward to the future and what we can bring to the game.

Thanks everyone. See you in Dereth!
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Postby Ziv » 07 Dec 2005 06:53

[turbine]

Hey everyone,

As Frelorn said, I've moved into a new role on the AC Live team. I've accepted the position of AC Live Team Producer. I’ll also continue to contribute to the team's content and design work. Personally and professionally, I feel like I've finally settled down after the tumult of the move back from LA to Boston (I finally got Internet and satellite TV at my apartment!). In this new role, I'm planning to stake a more public presence on the boards as the team moves forward with our beloved game. As I've mentioned in the past, I've got a long track record with AC and the AC franchise, dating back to the original incarnation of the Live team in 1999.

I’m excited for the future possibilities with Asheron's Call. I hope you're all enjoying the game, and I look forward to working with you all on our future development.

Cheers,

DaveJ/Crowley
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Postby Ziv » 07 Dec 2005 06:53

[turbine]

Allo everyone,

My name is Eric, or Kintani, if you prefer chat handles, and I've been asked to come here and introduce myself and explain a little about my past and my experiences. Up until my recent position of Designer on AC1, I worked at Turbine as QA on the AC:ToD Expansion Pack, as well as on the D&D Online project. I have some skill as an Artist, having worked as a Web Designer and a 3D Modeler in the past. I've been gaming, in one form or another, for a little over 20 years, including most of the popular Tabletop games, MMO's, and PC Games.

As for my experiences with Asheron's Call, I've played the game since it was first released in 1999. During this time, I served as an Advocate for a little over a year, and have tried my hand at many, if not all, of the aspects AC has to offer. I've played most of the popular and not-so-popular templates, tried my hand at Darktide, and run through most of the quests in the game.

I hope to bring my experiences and skills to bear to add to this game, as well as to bring enjoyment to all of you, the players. Without you all, there wouldn't be any game.
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