[AC] Dev Notes 2006/06

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[AC] Dev Notes 2006/06

Postby Ziv » 16 Jun 2006 00:15

[turbine]

http://ac.turbine.com/?page_id=468

New Content and Functionality

Some of the towns around Dereth have noticed strange rumblings around the old Shadow Spire craters. Players with mules or other characters in these towns may want to be careful when they log them in after the June event goes live.

The latest tier of the Runed weapons has been made available. These weapons are geared towards characters in the level 140 range, with a different set of cool effects from the earlier releases of the Runed weapons.

Before when you received a new title there was no notification. We realized that this can sometimes cause problems. On newer quests you will now get a notification of getting a new title and in the coming months we will attempt to add this notification on to some of the older title quests.


Miscellaneous Changes and Improvements

While fighting the "Extreme" and "Uber" versions of the Harbinger, the minions that help him fight would sometimes be summoned twice. These minions should now only spawn once during the fight.

Isin Dule's Captain's were failing to hit players when they did high attacks. This has been fixed and the captain's now make contact when they attempt high attacks.

For the Mukkir Awakening quest players should now speak with Riordin Nightbane instead of Sarkin Killcrane.

The Augmentation timer has now been moved down from 30 to 27 days.

On the high level section of the Glenden Wood Invasion quest it was found that the Royal Vivimancers were casting a level 7 Hetacomb spell, allowing them to potentially one-shot a player. We have removed this spell and replaced it with a less damaging spell.

There was an issue with elemental bows where instead of the player grasping the bow, it would appear that the bow was actually inside the hand of the player. This has been fixed and characters now actually appear to be holding the bow.

When we introduced allegiance names, there was a small bug that would make the name show up on the next creature you would identify after checking a players allegiance name. This would make it appear as if the creature was in an allegiance. While this was sometimes funny, it was not intended. This has been fixed for the June event.

There were several small typos fixed for this month.
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Ziv

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