April 2006 Letter to the Players
Hi there and welcome to the April 2006 edition of the Letter to the Players. This month marks the beginning of the spring season in Dereth. You can hear the playful romping of baby Shreths and Bunnies. The sights and smells of springtime in Dereth have never been so abundant. The snow has melted, trees and flowers are in bloom, and butterflies are floating blissfully through the air.
Spring has also brought about the appearances of some familiar faces in some not so familiar places. Rumors of portal gems dropping off certain creatures that lead to places, not yet discovered on Dereth have been spreading about the land. Where do these gems lead to and what brought about their discovery?
As we settle into spring, a dark shadow has been cast on the hearts of some of the land's more devious souls. As we speak, plans are being made and tasks are being carried out that will change the face of things to come. Who is the force behind these dark intentions, and do they realize the consequences of their actions?
Let's find out what is new in Dereth this month!
New Weapons and Functionality
As many of you may remember the early days of Asheron's Call, there were a lot of restrictions on what we could and could not do. A lot of these restrictions were based on the level of tech we had at the time, and others were based on other factors. Well as you all now know, the times have changed quite a bit, and what was once not possible, now is. Even though Asheron's Call has been around for a long time, we are constantly able to make changes and improvement s to the game engine. These changes will continue to allow us to make constant improvements to the game that were at one time, not possible.
The above mentioned changes to the game have opened the door for us to introduce an entirely new suite of weapons to Dereth. These weapons are using an entirely new treasure tech that will allow us to continue to do more exciting new content in the future. The weapons are generated in certain chests that randomly spawn on the landscape, and will be identifiable by the runes that will clearly be seen on the weapons when equipped. These weapons will also have the cast on strike ability found on the Spinning Staff. As of right now, the first release of these weapons will be intended for characters around level 100 range. In future months the other tiers of these weapons will be released in the same manner.
User Interface Improvements
Another change made this month was based on feedback from you, the players. As we have continued to increase the functionality if the Asheron's Call User Interface, we have been able to add more control, so that you the players would have more choices. We learn more about the capabilities of the Engine, and more specifically the UI every day.
Previously, when a player used a Rare gem, there was no confirmation that gem was used, or about to be used. This month, there is a new character option called Confirm Use of Rare Gems. It can be toggled in the character options panel, or mapped to a key, and has appropriate tool tips. This option is on by default for new characters, but off for existing characters to match existing behavior.
When on, this option causes the use of a rare volatile gem to trigger a confirmation dialog, pressing yes goes ahead and uses the gem; pressing no aborts and does not use the gem. When the option is off, the gem is used immediately.
In Concept
These are game changes that we are thinking about for upcoming events. We cannot guarantee when or even if these changes will be added to the game, as scheduling and priorities can change. These changes are in addition to the new quests, dungeons, and items we will be adding to the game. Each month we will be discussing one new in concept topic, in order to give you as much information about the item that we can.
Allegiance Improvements
In the coming months we will be implementing many of the improvements to the allegiance system that you the players have been asking for. One of the first changes players will see is the ability to change the name, or give a custom name to their allegiance.
Allegiance Officers are another part of the allegiance system that has needed some love. So we gave them some. For the new allegiance system there will be three levels of officers below the monarch. Each level of officer will have different powers and restrictions. Players will also be able to customize the title given to each level of officer. In addition, players will also be able to customize the allegiance titles.
The final allegiance improvement we are looking at is the ability to lock an allegiance. Meaning, the monarch of the allegiance or an officer with the appropriate permissions may lock or unlock the allegiance from accepting new Vassals.
As we get closer to implementing these features, we will be giving more detailed descriptions of what players will and will not be able to do. The information listed above is just a rough outline of the plans we have for allegiance improvements.
So there are just some of the things we have in store for Asheron's Call in April and beyond. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the April event.

