[AC] Dev Notes

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[AC] Dev Notes

Postby Sun_al-Mage » 26 Oct 2005 19:01

http://ac.turbine.com/index.php?page_id=416

Hotkey issues: We have discovered the cause for this problem, unfortunately we haven't been able to implement a fix for this issue as of yet. We are still working on this problem. When we have more updates on this we will let you know.


Changes for the Festival season

Fall is here! That means the trees have changed colors and a chill is in the air.
We have added several new masks and guises for the Festival celebration. You can now have a mask from creatures such as the Penguin or if you want to go with a scarier look, you can wear Fiun mask.
New treats and a few tricks have been added into the game. You can get items such as candy and goodies, or you can also get a shirt to celebrate the occasion!
Ulgrim is on the move again. It is one of Ulgrim's favorite times of the year. Everyone knows that Ulgrim doesn't miss a party!
New holiday themed rewards for live events have been added to the game. You never know what you might get when you participate this month.
Farmers have been complaining about some strange creatures in their Pumpkin patches. Not to mention the strange bodies that have been appearing as well.
General fixes and changes

Olthoi in the Egg Orchard have had their damage returned to normal. They had been hitting for more than they were supposed to.
We have lowered the availability of the gold creatures on the Vissidal Island. The gold creatures were too prevalent in September. They were producing a higher XP yield than was intended.
The Vissidal trees that were spawning on the landscape all over Dereth have been returned to their rightful place on the island. They should no longer be growing all over Dereth.
Sir Bellas from the Augmentation quest had a weapon that when Blood Loather was used on it made him hit for very little or no damage. This has been fixed for October.
Several crevices in the landscape have been fixed. Players will not longer get stuck in these places.
The floating items in Al-Jalima and Khayyaban have finally discovered gravity again.
Some spawns that were near player housing and Lifestones have been moved to different areas of the landscape. If you are still seeing creatures appearing near your housing or too close to a Lifestone, please let us know by using our QA site.
New live events dungeons have been added to the game. These should help in making events more interesting and exciting!
We have started updating older quests again. So make sure you check out some of your old favorites. You never know which quests may have been changed.

HDRO:
Iceldah , Jäger
Sunrandir , Kundiger
Tjaldohr , Barde
AC:
Sunblader,
Little Sun,
Little Fred,
Subber Tschabo,
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Postby Sun_al-Mage » 26 Oct 2005 19:03

Na super , was fuer Vollnasen :(

We have lowered the availability of the gold creatures on the Vissidal Island. The gold creatures were too prevalent in September. They were producing a higher XP yield than was intended.

HDRO:
Iceldah , Jäger
Sunrandir , Kundiger
Tjaldohr , Barde
AC:
Sunblader,
Little Sun,
Little Fred,
Subber Tschabo,
User avatar
Sun_al-Mage

Gold1
 
Posts: 1056
Images: 19
Joined: 28 May 2002 19:42
Location: Ruesselsheim

Postby Ziv » 26 Oct 2005 19:21

Tja, war abzusehen...
Leider...

Solange die Loot noch die gleiche ist kann ich aber damit leben...
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Postby Rhas » 26 Oct 2005 19:26

kann das mal einer grob übersetzen
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Postby Ziv » 26 Oct 2005 19:30

Erstmal nur die von Sun zitierte Passage

Es wird weniger Gold Monster auf der Insel geben, wieviel weniger weiss noch keiner....
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Postby Tirami-Su » 27 Oct 2005 00:00

das heiußt so viel wie du levelst langsamer ;(
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Postby Ziv » 27 Oct 2005 17:30

[turbine]

Before this update, there was a 1 in 3 chance that a Gold creature would spawn within a spawn of creatures. After the October update the rate is now 1 in 5. Also bear in mind that on some areas of the island the spawns were not changed at all


PREPATCH: 33% Chance für ein Gold Monster
POSTPATCH: 20% Chance für ein Gold Monster



Wichtig: In einigen Gegenden der Insel (denke die meinen dick fett um das deep rum) haben sie die Chancen nicht veraendert ;)
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Postby Ziv » 28 Oct 2005 08:32

[turbine]

If players just "cherry pick" the golds, it takes longer for them to respawn. If players kill everything in the entire group of creatures in that spawn then you have a better chance of seeing a gold respawn.

Listos: Kill everything you see and you will increase your chances of finding more gold creatures. Its the same advice we give for finding Aun Ralirea. When you want to find our elusive Aun friend, just kill everything you run across and you increase the chances of finding what you are looking for.


Wenn man also einen ganezn SPawn killt ist die Chance auf Gold respawn grösser....
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